Archive for the 'Videogames' Category

Wii MotionPlus Adds Extra Class to Wii Remote


 

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Ground breaking as it was, the Wii-mote for the Nintendo Wii, is less suitable for the fast, complex movements that gamer’s crave, as it is for more general, slower and bolder movements.  Ideal for party games, basic driving games and a whole suite of novelty games, when it comes to real gamers’ expectations it is often found wanting.

Issues cited with the Nintendo Wii’s remote include lagged movement, confusion on screen after quick or complex motion and a slightly disappointing ability to be able to perform realistic movements and them be to be accurately portrayed within the game.  On far too many occasions Nintendo Wii games have had movement or action controlled by wielding the wii-mote, but could quite as easily have been performed with as much finesse and accuracy as pressing a button.

Let’s take a quick look at using swords in a couple of video games. Red Steel, an early wii game had disappointing pre-set sword movements that were hard to replicate and even harder to enjoy.  Zelda, one of the Wii’s biggest titles so far had very limited sword capabilities, being confined to a simple slash which would have been achieved equally well by mashing a button on a standard control pad.  The dreams of wielding a Light Sabre and joining the Jedi have sadly not been possible with the current Nintendo Wii remote technology.

But this is set to change with the release of the MotionPlus for the wii-mote, which will allow the Wii to more accurately understand and capture complicated movement, and replicate it on the screen and in the game.  Working together with the existing accelerometer and the sensor bar, motion will be displayed almost in real time within the game which will hopefully give rise to plethora of new opportunities and games for the Wii, which has had too big a focus on the novelty, family market to appeal to gamer’s in the long term.

Developers and industry experts seem divided between exactly how good this new feature will be.  While some reports indicate it is simply too sensitive to work with, others are reporting that it will bring the wii on leaps and bounds.

The new device will allow for the support of additional add-ons such as the Nunchuch or classic controlled via an expansion port at the bottom which will allow the add on to connect with and communication with the remote directly.  Bundled in with the new MotionPlus is expected to be a new protective grip/jacket that will support the extra 4cm of length.

The technology behind the MotionPlus works on a “tuning fork angular rate sensor” which can work out and process rotational motion.  This information is then used to determine linear motion from the accelerometer and therefore the processing of more complex  movement.  This can then be translated onto the screen and into the game to give the gamer a much more satisfying gaming experience.

Wii Motion Plus news was presented by Game Hub, a leading source of video game news.

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Play that funky music

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Created by Xs Games and distributed by Midway Popstar guitar is fun
for all the family and easy for the younger generation to use unlike
some of the band simulation games that are out today on the shelves.
Popstar Guitar not having a big guitar to have to hold which is some
times difficult for kids to do and to play the corresponding buttons,
the brains behind Popstar Guitar have cleverly invented the AirG which
is a simple cover that clips over your Wii remote to act as the neck
of a guitar hero style guitar and the thumb stick to strum the strings
in time with the music which is fun and lot more free moving and easy
to use in both the single player and multiplayer mini games that are
available.

Full article HERE

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